Even the lowest difficulty level offers up a solid challenge if you’re using the default cards, and the higher difficulty settings require that all four players to be working together. Since the levels are so short, that means an irritating card that is in play won’t take up 30 minutes of your time and will instead just offer a 10-minute challenge to overcome.Īnother advantage of the short stages is that it allows Turtle Rock to truly play with the difficulty.
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From an annoying fog that allows zombies to creep up on you out of nowhere to extra boss encounters and objectives, the card selection process quickly became a highlight rather than a burden. Not only are players selecting perks that help their own characters and their team, but there are also match permutations that will change yet another layer of the stage. The aforementioned card system pulls a lot of the weight in making sure each playthrough feels different. And their brevity is a multi-pronged success that benefits the game in a few different ways. However, after that one big thing is over, the safe house is nearby and it’s on to the next section. They’re bite-sized experiences that usually have the players doing one big event, whether it’s triggering a horde of zombies or going up against a huge boss. The shorter levels are also a product of this design philosophy. Nearly every change is seemingly rooted in Turtle Rock asking itself one question: “How do we make Back 4 Blood as replayable as possible?” While it’s not addressing a weak point in the Left 4 Dead franchise - those games were incredibly replayable - there are so many permutations at work that these stages will likely have just as much staying power as its predecessor. While these changes didn’t connect at first, Back 4 Blood began to take shape as time passed and blossom in ways that make it feel like an evolution of Turtle Rock’s past titles rather than simply Left 4 Dead 3. Choosing cards every 15 minutes sucked the momentum out of the cooperative run-and-gun gameplay that was already getting stunted by brief stages. Levels were over just as they started to ramp up, rarely lasting more than 10 minutes long, and the card system seemed bothersome. Initially, the ways in which Back 4 Blood tried to differentiate itself from Left 4 Dead were disappointing. Now Turtle Rock is back with Back 4 Blood, which delivers the familiar undead co-op action but with plenty of changes that will throw longtime players for a loop.
BACK 4 BLOOD GAMEPLAY MODS
However, Valve’s avoidance of all things with a “3” has led to over a decade spent playing custom campaigns and mods instead. Ever since the release of the excellent sequel and its surprisingly emotional DLC, fans have been wanting another entry.
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Turtle Rock Studios rose to prominence over a decade ago by developing the Left 4 Dead series.